Once Jensen has been suitably augmented, he can use psychology and charm to talk the info he seeks out of people – again, the game possesses a more logical and less hit-or-miss persuasion system than any previous games. A rather excellent hacking mini-game lets you acquire control of turrets, cameras and security robots when you find security stations There's a great stealth engine, which lets you creep around, take down enemies and hide them, and get to otherwise inaccessible places by crawling around ventilation ducts. Visually, the game is fantastic, making heavy use of a futuristic palette of black, gold and orange married with environmental design reminiscent of Blade Runner – appropriately enough, as that film also explored the removal of boundaries between human and machine.īut it's the gameplay that blows you away: it really does let you play however you prefer. Story-wise, Human Revolution is unimpeachable, impeccably exploring what would happen if, in the near-future (it is set in 2027), humankind became able to cyborgise itself. After a military-style raid on the Sarif HQ results in the death of its top augmentation scientists (including Jensen's ex), you embark on a quest to find those responsible, which naturally escalates into a twist-heavy uncovering of a monumental conspiracy. You play Adam Jensen, head of security at Sarif Industries, a Detroit-based company specialising in human augmentation and weapons design (the latter pays the bills for the former). Previous iterations of Deus Ex – in common with pretty much all other games that set out to support multiple play-styles – never quite lived up to that ambition. As a franchise, Deus Ex's overriding concern has always been to offer an antidote to single-path games, and to let you navigate it using your chosen play style, be it stealth, gun-toting brute force or strategic nous manifested in activities such as hacking.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |